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ZOS Whitepaper
  • ZOS: Zombie Outbreak Survival
  • Overview
    • Introduction
    • Important Links
    • Key Terms
  • The Story
    • Overview
    • Era Zero - OUTBREAK (Completed)
    • Era One - SURVIVAL (Completed)
    • Era Two - ALLIANCE (Completed)
    • Era Three - EVOLVE (Current Era)
    • Era Four - REFUGE
    • Era Five - SIEGE
    • Era Six - REDACTED
  • Gameplay Mechanics
    • Supply Run
    • Supply Run (Multiplayer)
    • Battle (PVE)
    • Building Siege
    • RAID
  • Other Mechanics
    • Healing
    • Death
    • Seek Refuge
    • Building Upgrades
    • Attack Style Cards
    • Zilver Tokenomics
    • Resource Token Mechanics
  • Appendix
    • Tables
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On this page
  • Official Gameplay Launch!
  • Supply Run
  1. The Story

Era One - SURVIVAL (Completed)

PreviousEra Zero - OUTBREAK (Completed)NextEra Two - ALLIANCE (Completed)

Last updated 2 years ago

The virus has spread far and wide. Survivors have ran out of food supplies and are needing to venture out into the local area to find more.

Official Gameplay Launch!

ZOS is officially released to be played by the public. The initial game mode available at launch is Supply Runs. Players will need at least 1x Survivor, 1x Weapon & 1x Shield in order to play ZOS.

Supply Run

Supply Run is a single player game mode. Players will select a Basic Load-Out (1 Survivor, 1 Weapon & 1 Shield). Following this, they will select a Supply Run duration (4 hours, 12 hours, 1 day, 3 days, 7 days). Durations have a direct impact on the Loot table. Players will be rewarded with Loot. Loot will initially consist of Food, Weapons and Shields. Survivors will take damage while on Supply Runs. Players will need to heal their survivors.