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ZOS Whitepaper
  • ZOS: Zombie Outbreak Survival
  • Overview
    • Introduction
    • Important Links
    • Key Terms
  • The Story
    • Overview
    • Era Zero - OUTBREAK (Completed)
    • Era One - SURVIVAL (Completed)
    • Era Two - ALLIANCE (Completed)
    • Era Three - EVOLVE (Current Era)
    • Era Four - REFUGE
    • Era Five - SIEGE
    • Era Six - REDACTED
  • Gameplay Mechanics
    • Supply Run
    • Supply Run (Multiplayer)
    • Battle (PVE)
    • Building Siege
    • RAID
  • Other Mechanics
    • Healing
    • Death
    • Seek Refuge
    • Building Upgrades
    • Attack Style Cards
    • Zilver Tokenomics
    • Resource Token Mechanics
  • Appendix
    • Tables
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On this page
  • Overview
  • Mechanics
  • Attack Style Cards
  • Mechanics
  • Rewards
  1. Gameplay Mechanics

Battle (PVE)

Overview

Battle (PVE) is a strategic game mode which requires players to select a load out and then encounter a boss. The player can choose to fight that boss or re-roll for another one. Scenarios include an Enemy Boss Zombie and an Environment such as an Airfield, Woods, Hospital etc each environment will be beneficial towards certain attack styles.

Mechanics

The player chooses their Loadout much more carefully than before, taking into consideration the characteristics of the Weapons or Shields.

Weapons now have attack style and a Damage stat. Shields have a defence style and a defence stat.

Stats for the Boss Zombies will be rolled in a pseudo-random way, based on the location chosen.

The player then must decide to either fight the boss or go hunt for a different one.

Attack Style Cards

To supplement your chosen Loadout, players can select an Attack Style Card:

  • Assassin - Bonus toward Stealth attack

  • Assault - Bonus toward Damage attack

  • Overwatch - Bonus toward Range attack

Attack Style cards will be available at Brutus Bazaar.

Mechanics

Battle mechanics will be explained closer to release.

Rewards

Finalized Reward details will be explained closer to release.

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Last updated 2 years ago