Healing
Overview
Encounters with Zombies will cause Survivors to take damage. If a Survivor’s health falls below 80 Health Points, they can no longer go out on Supply Runs. Health Points are restored by consuming Food. Food is found on short duration Supply Runs (4 hour / 12 hour / 1 day). Food items have different healing amounts depending on rarity. Consumed Food NFTs are subsequently removed from circulation.
Food Values
Food values are subject to balance changes if required.
Food Asset | Rarity | Healing Value |
---|---|---|
Chips | Common | 1 |
Canned Food | Uncommon | 5 |
Bread | Rare | 10 |
Steak | Epic | 20 |
Fruit Basket | Legendary | 40 |
Cooler Box | Mythic | 50 |
Food Packs
Small Food Crate (3 Food Assets)
Food Asset | Rarity | Chance |
---|---|---|
Chips | Common | 36 |
Canned Food | Uncommon | 25 |
Bread | Rare | 18 |
Steak | Epic | 12 |
Fruit Basket | Legendary | 7 |
Cooler Box | Mythic | 2 |
Medium Food Crate (3 Food Assets - Improved odds)
Food Asset | Rarity | Chance |
---|---|---|
Chips | Common | 30.35 |
Canned Food | Uncommon | 30.35 |
Bread | Rare | 15.15 |
Steak | Epic | 15.15 |
Fruit Basket | Legendary | 7 |
Cooler Box | Mythic | 2 |
Large Food Crate (4 Food Assets)
Food Asset | Rarity | Chance |
---|---|---|
Chips | Common | 36 |
Canned Food | Uncommon | 25 |
Bread | Rare | 18 |
Steak | Epic | 12 |
Fruit Basket | Legendary | 7 |
Cooler Box | Mythic | 2 |
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