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ZOS Whitepaper
  • ZOS: Zombie Outbreak Survival
  • Overview
    • Introduction
    • Important Links
    • Key Terms
  • The Story
    • Overview
    • Era Zero - OUTBREAK (Completed)
    • Era One - SURVIVAL (Completed)
    • Era Two - ALLIANCE (Completed)
    • Era Three - EVOLVE (Current Era)
    • Era Four - REFUGE
    • Era Five - SIEGE
    • Era Six - REDACTED
  • Gameplay Mechanics
    • Supply Run
    • Supply Run (Multiplayer)
    • Battle (PVE)
    • Building Siege
    • RAID
  • Other Mechanics
    • Healing
    • Death
    • Seek Refuge
    • Building Upgrades
    • Attack Style Cards
    • Zilver Tokenomics
    • Resource Token Mechanics
  • Appendix
    • Tables
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  • Overview
  • Upgrades Skill Tree/Tier System
  1. Other Mechanics

Building Upgrades

Overview

Building upgrades will allow for better buffs and benefits to be unlocked in buildings. Specific upgrade options will depend on building types/rarity. Building upgrades will be unlocked by depositing the relevant blueprint along with resource tokens. 50% of an upgrades cost will be able to be deposited directly to the upgrader from the users wallet, the remaining 50% will need to be earnt through playing ZOS.

Mechanics

Upgrade mechanics will be explained closer to release.

Upgrades Skill Tree/Tier System

Finalized Skills Tree/Tier System will be explained closer to release.

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Last updated 3 years ago